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Star Stable.

Most of my work at Star Stable consists of creating new features for the game. Together with my team, I've made engaging new user experiences on both PC & Mobile platforms.

This is what I do at Star Stable:

  • Workshops & Low-fidelity prototypes in Miro
  • Creating user flows and interactable prototypes in Figma
  • Design 2D illustrations and UI elements
  • Implement & script UI in our Game Engine
  • Maintaining our UI Design System

My work includes a daily collaboration with UX Designers, Game Designers, Marketing Department, Localization Team, Engine & Tools, and our Art Director in order to ensure the best possible outcome.

User Interface

Horse Purchase

Horse Purchasing is the first encounter between the player and the horse.
Designed and Implemented by me.

HorsePurchase1
HorsePurchase2
Riding Club

A Social interface where you manage/interact with your club.
Designed and Implemented by me.

RidingClub1
RidingClub2
PC Game Launcher

Launcher for the game where you can access the latest news, offers, and other game related information.

Launcher-Login
Launcher-Landing-Page

Illustrations


Items

A few item-illustrations I've made for the game.

Skeleton_horse_v3
Apple
ZombieHorsev3
Hay
Bat_Horse
banana
WarmWish
Watermelon
SnowTicketD
Butterfly

Currencies / Tokens

Seasonal tokens.

Spring-Token
Summer-Token
Autumn-Token
Winter-Token

Low-fidelity prototypes.

I use Miro or Figma to make quick prototypes & mock-ups.
This makes it fast and easy to iterate and improve on the design together with the team.

Lowfid-1

High-fidelity prototypes.

I create interactive prototypes using Figma.
This is a great way to get a feel of how the final product will be.

Screenshot-2022-12-28-at-19.29.34